Karl Kontus
Both the founder/CEO at VG Insights and Senior Growth Manager at 2K Games, Karl has a unique insight into how the market of games work and operates.
Crystal Reid
As the narrative discipline director at Bungie, Crystal manages the narrative teams and have the overall responsibility for the narrative direction of Destiny 2.
Peter Fabiano
As Production Department Director at Bungie, Peter secures cohesion the in production of hit titles such as Destiny 2.
Alexandar Skronski
Publishing Manager at Ghost Ship Games
Jonas Byrresen
As the Lead Game Designer at Bedtime Digital Games, Jonas is closely involved in both production and design.
Aditionally Jonas is a key person when it comes to pitching and presenting new IPs to possible investors.
Maria Garde
As the Lead Producer at Set Snail Maria is involved with multiple different segments of their production. Coordination is key, and she excels at creating cohesion and growing team dynamics.
Steffen Kabbelgaard
Steffen is the CEO at Beta Dwarf and as an avid Radical Candor evangelist. Steffen excel at growing his direct reports and in turn enabling his company to create great success' such as Minion Masters.
Sam De Boeck
As the founder of Oro Interactive, Sam is a specialist in market economics and how to price point your game.
Leah Verre
“I'm a producer at Turn10, working with the Concept art team on the next Forza Motorsport. I help the concept artists prioritize their deliverables, which include defining the look and feel of the game's cars, tracks, characters and overall design.”
Christine Thaarup
Christine is an expert when it comes to outsourcing. As an industry veteran she has worked with multiple big scale companies to secure the best possible outsourcing strategies.
Francis Fincke
As Marketing Director at Versus Evil, Francis has in depth know-how when it comes to branding, go-to-market strategies, fundraising and pitching.
Rune Dittmer
Rune has many years of experience as entrepreneur in the Danish Games Industry. Currently he is the managing partner of Flashbulb Games, and is responsible for titels such as Trail Makers and Rubber Bandits.
Klaus Pedersen
Klaus Pedersen is the CEO of Bedtime Digital Games in Aalborg and is behind the creative world successes, Back to Bed and Figment.
Forest Swartout
Forest is a seasoned professional in the game industry. She has worked in multiple different companies and with releases on just as many platforms. Her experience spans from Glu to IO Interactive and recently she has co-founded Twin Suns Corp. She is a subject matter expert on team dynamics and workplace culture, all essential qualities of a successful game producer.
Frederik Schreiber
Frederik is the king of old school retro shooters, Managing Director of Slipgate Ironworks and CEO of 3D Realms, where he is responsible for productions such as Ion Fury and Ghostrunner.
Renée Jessen
With many year of experience running Character, Renée is both passionate and competent when it comes to localizing the content of games. His understanding of how both culture and language affects games makes him a key partner when engaging new markets.
Julia Kenny
As the Content and Partnerships Manager at SEGA Europe Julia has a sixth sense when it comes to spotting the game concepts of tomorrow. With experience both as a developer and as a publisher she has a unique insight into what make a perfect pitch, especially when looking for a partnership or a publisher deal.
Ole Teglbjærg
As the Head of Production at Flashbulb Games, Ole is an expert at growing teams that turn ideas in to great experiences.
Søren Lundgaard
As Founder and CEO at Ghost Ship Games, and with several productions behind him, Søren has a very extensive expert knowledge in areas such as product management, fundraising and market analysis.
Christian Stenz
As Lead Producer at Funday Factory Christian is the gathering force between multiple teams. He secures cohesion in the direction between production and c-level, and is constantly working to improve the agility of production.
Robert Jønsson
Over the course of many years Robert has been, and still is, the go-to-person of legalities in the Danish games industry, especially with regards to publishing and investment.
Emil Stidsholt
Emil has numerous years of experience monitoring the market, identifying trends and know how to take advantage of this in his role as a Marketing Operations Manager at Lego Games.
Frederik Roose Øvlisen
With a PhD in behavioral economics and many years of experience in the film and game industry, Frederik is an expert when it comes to understanding the consumer and pricing.
Andreas Husballe
As the creative director of Vizlab studios Andreas works with concept art for game studios all over the world. His expertise comes from many years as Creative Lead.
Esben Kjær
Esben is a creative powerhouse and CEO of Kong Orange, which is behind innovative games such as Felix the Reaper and Heartbeats.
Christoffer Greulich
Christoffer is VP & Product Manager at Betadwarf. He has solid knowledge of how to produce a game in balance with the wishes of the players.
Niels Ahlefeldt Wetterberg
With many years of experience from both the film and gaming industry, Niels is a powerhouse when it comes to knowledge of project management and leadership. In addition to being CEO and Artistic Director at Invisible Walls, he is also a permanent teacher here on the program.
Allan Kirkeby
With many years of experience as a CEO and producer in the games industry, and with numerous titles under his belt, Allan knows his way around both the production and business establishment. As such he is also senior business developer at Game Hub Denmark.
Anders Vang Pedersen
As the head of education Anders plans content, coordinates with partners and is responsible for both advisory board and the educational product.